Evaluation
Throughout this module I have learned to successfully create
my own 3 dimensional game environment that coincided with our module criteria.
We had to choose from 3 subjects; Sci-Fi, this consisted of creating an
environment to do with UFO’s, aliens and other foreign bodies. The fantasy
concept consisted of making a game level based on myths or folk tales such as
Rapunzle, Snow White and Goldie Locks. The final subject was to recreate a
replica of Kirkstall Abbey using all correct measurements and detail.
I knew instantly that I wanted to do the Fairy tale
environment so set out mind mapping what kinds of things could be incorporated
into the game. Immediately I thought of
myths involving ancient dragons and shrines. I began making mood boards of
different valleys and caves to build the shrine that I had in my mind, I also
looked at dragons and statues in the hopes of modelling some stone dragons to
stand either side of the shrine.
After some planning and further thought into the environment
I decided against modelling dragon statues and made my own race of mythical
creatures that might be seen in games such as Skyrim which them in their own
right are set in fairy tale esc settings.
The creatures I designed were called the Vrana, Croatian for “crow”, in
the initial concepts of them they were fairly rounded wearing long black robes
and white wings. I modelled these
creatures easy enough and placed it into my environment but after we had the
BETA test crit I had realised that my environment didn’t have nearly enough
assets in it and the majority was created in Unity alone, only the bird models
and a cave were made through Maya and neither were particularly challenging.
Immediately after I decided to revamp my entire environment, changing the layout
and look entirely.
The first major change I did was to make my game level from
both interior to exterior to just interior. I made mood boards of various caves
and textures of moss, bark and rock to get the optimum look for my
environment. The next hurdle for me was
creating a more realistic looking crow statue, my previous model of the statue
was an assortment of standard polygons that lacked any real challenge to model,
I restarted by posing the human model in Mudbox and importing it into Maya, once
imported I had the task of making the robes for it to wear, this was one of the
most challenging things I have done in Maya as it was hard trying to fit each
shape to the body of the model without it looking too fat whilst keeping the
poly count as small as I could.
Along with the bird model and cave I also made the shrine
floor and bridges to link one end of the shrine to the other. Making the
bridges was fun as its not often I use deformers in Maya and it gave me good
practice on how to better myself at using them. Making more assets for my level
made me very proud of myself as I really felt that I had improved in my Maya
skills and overall 3D modelling abilities.
Although the creation of my redone environment was done in
what little time was left I think I worked to the best of my abilities. I have thoroughly enjoyed this module,
probably more than I have the other modules I have done so far this year, Unity
was simple to understand and fun to learn about, I also learned how to do some
minor programming which I used in my environment for when the character walks
through water. This tied into sound engineering also that I enjoyed as it
really gave my environment some extra life.
In the future I will definitely be trying to make some more
of my own environments to further myself in this area of game design and look
forward to the next opportunity to work with Unity and Maya as one.
Things to be improved:
- UV maping, I am still not completely comfortable with UV
mapping and tend to stick to tile texturing which I need to stop doing as much,
however I have been practicing at home and I am improving.
- Time management.
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