Wednesday, February 1, 2012

Concept Artist's - What Is Required Of Me?

Because I would love to become a concept artist I have been doing research into what is required of you to be more likely to be taken into the ranks of the games industry. I found a few links that have proven quite useful and given me some insight into the career.

http://www.skillset.org/film/jobs/productiondesign/article_4680_1.asp

- "Concept Artists must have up-to-date knowledge of computer illustration software packages, e.g., Photoshop and/or Painter. They must also be conversant with film imagery and have a good understanding of what Directors, Directors of Photography and Editors require from a scene." 


http://www.conceptart.org/forums/archive/index.php/t-1648.html


-"99% of the time, a great concept artist knows he's part of a team, and shares the imagining with the rest of the other guys in the creative process----at least in the conceptualization stage. The visualization part is completely up to you, and that's where all the technical skills come in--Originality counts for something, definitely, but faithfully translating those cool ideas into images that appeal & excite & communicate something about whatever it is you're visualizing...that's key. And of course, all the really grand ideas are almost never a one-man job."


http://www.animationarena.com/game-design-artist.html#concept


-"A few main points to remember: 
Keep drawing and don't copy other people's work, use it as a guide and learn from what they have done.
Don't be afraid of blank paper - just get in there and draw, nothing ever comes out right first time anyway.
Be critical of your art, and look hard at it to see what doesn't look right and then change weak
aspects and improve on parts that already work within the illustration."



Although as a general rule of thumb I abide by these rules regardless but these articles have given me more inspiration to keep trying and not to be disheartened when things don't turn out right. 

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